"The more humans coveted, the more blinded they became as to what truly mattered..."
"The earth spouted fire, and a beast arose from the flames..."
"The Queen sought the King's affection, even poisoning herself to attain beauty, despite the monstrous consequences."
"The place is nothing like I was told. All this poison, and you can't get very far inside."
"The Old Iron King commanded the capture of all Undead, but those charged with the task were overcome by the curse."
"Anything that has a beginning also has an end. No flame, however brilliant, does not one day splutter and fade."
"The twin bells symbolize the love between two lovers who could never be united..."
"The longer I am here the more madness I discover. A wretched place indeed, but not without traces of its former glory."
"The sentry crammed inmates of the overflowing Bastille onto a rickety ship, and cast them out to the open sea..."
"I'd heard awful rumours about this place and I'm afraid they were all true..."
"They say these trees grew from the remains of the giants. From each carcass sprouted new life growing into what you see now..."
"It is a kind of settlement. A place where life is almost normal. And in Drangleic these days, there are very few places like that."
"All people come here for the same reason; to break the curse. You're no different I should think..."
Learn more about the kingdom of Drangleic in this episodic retrospective on Dark Souls II.
Discover another side of digital Magic: The Gathering as CelJaded battles through the final chapter of this Magic Duels play journal.
Part 2 of the Magic Duels play journal analyses my personal deck of blood-hungry werewolves!
A new play journal for 2017! CelJaded explores the competitive world of Magic Duels on a fool's quest to achieve max versus rank.
Worra lorra Lara.
Find out how tabletop adaptations went to the next level in a look at Fantasy Flight's first tabletop adaptation of DOOM.